A quick flash won’t do much and the glow sticks don’t alert them at all, so if you need light, those are your solutions. Also, keep your flashlight off whilst you are in a room with them, they are sensetive to light and this will quickly alert them. To take them down simply charge up your melee to the max and let loose on their heads, but being too close to others may wake them up as well. Once they start pulsating and making noises, STOP! Any more movement will alert them to you. As the name implies, they are sleeping around the map but are sensitive to light and sound as you begin to move they will start to light up. Sleepers are the main enemies in GTFO, and you should be spending the vast majority of your time avoiding them at all costs. Most squads should be running at least two turrets, with the rest being pick and choose. C-Foam Launcher – Able to reinforce doors and slow enemies down.Burst Sentry – Pretty much the same as the Shotgun Sentry, powerful but slightly less ammo efficient.Shotgun Sentry – Exactly what you would expect, a shotgun sentry that automatically shoots targets and is surprisingly ammo efficient.The obvious downside is that a single enemy can trigger mines, wasting precious ammo. Mine Deployer – If you know where enemies are spawning from on an alarmed door, this will destroy most of them before they even reach you.Almost essential for first time going through a map stealthly. Biotracker – Able to detect enemies of up to 25 meters away and through walls.Revolver – Very high damage potential, able to take out most regular enemies with a single head-shot.Machine Gun – High damage but also high recoil, I’d recommend using this in burst mode rather than automatic fire.Sniper Rifle – Able to kill Scouts with a single headshot though its inefficiency at close quarters and low ammo capacity make it very focused tool.Semi-Automatic Shotgun – Similar to the automatic shotgun but its closer spread leads to much higher single enemy damage with a much slower reload speed.Though that spread can often lead to more shots. Fully-Automatic Shotgun – Great for crowd control thanks to its high damage output and spread.DMR – One-shots most weaker enemies with a single headshot, but poor ammo capacity.Assault Rifle – Better at range than the SMG, but I found myself lower on ammo more regularly.SMG – What it lacks in damage, it makes up in utility, just don’t try to use it at a distance. ![]() Two-taps most enemies with good ammo efficiency, though its iron sights are weak. Here’s a rundown of every weapon at the time of writing. ![]() What weapon should you bring? Well, that’s mostly personal preference, but your choices should compliment each other. The weapons and gadgets that your squad brings are essential to the success of the mission. These GTFO tips are mostly tailored towards the first few missions (A1, B1 and B2) as to spoil as little of the game as possible, but the same basic strategies will still be useful in later levels. Here are a few tips that will help you survive the rundown. GTFO is a deep and complex game that requires top tier communication. I recently gave my first impressions on GTFO, calling it one of my favourite co-operative experiences in recent memory.
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